Blog

  • GBAXG

    GBAXG

    Welcome to the GBA Cross-Game Pokemon Map Randomiser. This emulator mod loads and modifies Fire Red, Emerald and Crystal Dust ROMS so you can simultaneously play across Kanto, Johto and Hoenn. Memory is dynamically altered so you can keep your team, items, money and trainer data when moving between games/reigons.

    A major new release is now (August 2023) available with a complete change of the emulation core to use skyemu. Go To The Emulator .

    The older version can still be played here but will no longer be updated.


    Rules

    If you’ve not played a map randomiser before the goal is to find and beat the Gyms, E4, Champion (and final boss). In this you start in Pallet Town where none of the loading zones have been randomised but that will change as soon as you get to Viridian.

    The randomisation logic should make it so that it’s possible to beat the Gyms, E4 and Champion in order. The logic only guarantees order within each region. This means you should always be able to beat Kanto Gym 1 before Gym 2(/3/4/5 e.t.c) however you might need to beat Johto gyms 1,2 and 3 before you can get to Kanto Gym 1.

    If you are only randomising up to certain gyms you will never have to play beyond that point.

    In a full randomisation there are 24 Gyms, 12 E4, 3 Champions and 1 final boss (Steven). Red is not present in Crystal Dust V2.


    Setup

    1. Legally backup a copy Fire Red 1.1 (U) [^1] and Emerald (U) [^2]
    2. Download Crystal Dust V2 patch from here here. Make sure to use V2 and not V3
    3. Use a rom patcher to apply the Crystal Dust V2 patch to a copy of your Emerald (U). You should now have 3 roms.
    4. Open the emulator in Chrome (Edge is not supported) [^4]
    5. Load each rom into the correct slot. Crystal and Emerald will need to run some initialisation code when they are loaded
    6. When all 3 roms are loaded press ‘start’ and it should boot into a new game of Fire Red

    ESC (or long swipe down) will bring up the emulation menu where you can change things like the seed.


    [^1] (md5sum 51901a6e40661b3914aa333c802e24e8)
    [^2] (md5sum 605b89b67018abcea91e693a4dd25be3)
    [^3] (md5sum ef47f6528875dc3de037e75bba6a0ecb)
    [^4] Firefox may work but is prone to lagging (especially during speedup)

    Tracker

    A version of Sekii’s tracker that supports all three game at once is now available at https://sekii.gitlab.io/pokemon-tracker/


    How Does It Work?

    Data extraction can be broken into 3 main parts.

    1. Current Warp | (Length 0x3 bytes) | FR (0x2031dbc) / E (0x20322e4)
    2. Current Party | (Length 0x258 bytes) | FR (0x02024284) / E (0x020244EC)
    3. Save Data (it’s complicated).

    From the save data we need to extract things like: Badges, Cross Game Flags (e.g running shoes/starter choice), Repel Steps, Play Time, Game Settings, Trainer Name/Gender/ID, Money, Bag Data, Boxed Pokemon e.t.c

    Gen 3 save data structure is well documented, however 2 main issues. Some data (e.g money and item counts) is obsfucated with an XOR key that gets frequently updated and will be different between games. We need to be careful that when going from Game 1 to Game 2 we XOR this data with Game 1’s key then XOR it again with game two’s key before we inject that data. This key can be fround inside save block 1.

    In general Block 1 contains game flags and bag data, Block 2 contains trainer data and settings and Block 3 contains boxes pokemon and items.

    The second, and larger problem, is that save data is split into 3 blocks that get randomly moved around in the EWRAM each time a warp is triggered or menu opened. This means we cannot hard code offsets in order to look up data. To resolve this we have to look up the pointers to those addresses in the IWRAM (which do have a constant offsets) to get the start of each block. Then we use the offset from the start of the block to find the save data we want. Pointers are 3 32-bit values starting at FR (0x03005008) / E (0x03005D8C).



    Current Cross-Game limitations

    • Currently only PC box 1 is shared between games
    • Whiteout (and teleport e.t.c) will go the the last heal point in which ever region/game you are currently in.
    • Some items (mostly from Crystal Dust e.g rage candy bar) only work in the game they were designed for. TMs may be different in Crystal.
    • When randomizing abilities and base stats with UPR these will change between regions. When randomising TMs/HMs these will not stay the same between games.

    Progress & Development

    You can now see the latest fixes and tracked issues over on the trello development page

    You can find older releases here


    F.A.Q

    I found a bug. What should I do?

    If you find any issue please report them in the issues setion of the github here. Preferably include as much details as possible and screenshots.

    Can I choose which reigon I start in?

    Not at the moment. This may be added in future.

    Will Sevii Islands/Mt. Silver/Tin Tower/Battle Frontier e.t.c be included later?

    I want to focus on making the experience as polished as possible for the first release so I’m not currently adding any more areas. Not every area is possible to add, however Sevii islands and the outside of the battle frontier may be added in a later release.

    Can I randomise the pokemon?

    Randomised roms have not had much testing and may produce bugs. However you can use this randomiser to randomise the roms. You will need to modify each rom separately before loading them. The Randomiser is a copy of Universal Pokemon Randomizer – ZX that has been modified so that it hopfully won’t crash when used on Crystal Dust V2. Compatibility with Crystal Dust V2 will probably not be 100% as I only made changes to help prevent crashing, I’ve not specifically added offsets e.t.c for things like static encounters.

    Will this work with X Rom hack?

    Simple binary hacks may be compatible. Decomp hacks will probably not work without making changes to some of the hard coded ROM and RAM addresses in the following files: WarpFixes, EmulationCoreHacks, SpriteOffsetData

    Can I play on mobile/tablet

    Maybe. The mod has been designed for and tested on desktop and requires a reasonable processor. However it may be able to run within some mobile browsers. A long swipe down can be used to open/close the main menu. On-screen keys can be activated from the controls screen. Some additional performance may be gained by activating ‘LOW SPEC PC’ mode from the hacks screen. This will disable audio and may cause frames to be missed.

    It gets stuck saying ‘Initialising’ for Emerald/Crystal

    The first time Emerald/Crystal are loaded (after erasing data) save data needs to be loaded in the background. This isn’t the case for Fire Red as you manually create a new game. Initialising the roms should generally not take more than 30 seconds the first time they are loaded and should be instant after. If the initilisation is taking a long time/appears to be stuck you should refresh the page and try again. Less powerful devices (such as tablets) may run out of resources during initilisation and fail. As a work-around you can start the game on a more powerful device, save the game and export the save file (‘EXPORT LAST’). You can then import this on your less powerful device BEFORE loading the roms and initilisation will be skipped.


    Credits

    Coding – KittyPBoxx

    Testers – Sabata


    *Crystal Dust V2 was created by Sierraffinity (domoreaweso.me)*
    *IodineGBA (the core emulator) was created by Grant Galitz (taisel)*
    *Universal Pokemon Randomizer ZX was created by Ajarmar*
    *SkyEmu was created by skylersaleh*

    The Source Code for the project can be found at https://github.com/KittyPBoxx/GBAXG


    Licence

    MIT License (MIT)

    Copyright © 2022, KittyPBoxx.

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    Search

    As various terms such as pokemon combo map randomizer, combo warp randomizer, crossover map randomizer e.t.c are used interchangeably some people have had issues finding the repository. For this reason I’ve started added in alternate terms such as map randomiser, multigame map randomizer and Fire Red + Emerald map randomizer to help people find this when using different search terms.

    Visit original content creator repository https://github.com/KittyPBoxx/GBAXG
  • vinnie

    vinnie

    Continuous Integration:
    Code Coverage: codecov.io
    Maven Central: Maven Central
    Chat Room: Gitter
    License: MIT License

    vinnie is a lightweight Java library that reads and writes “vobject” data (vCard and iCalendar). It is used by the ez-vcard and biweekly projects.

    Downloads | Javadocs | Maven/Gradle | Documentation

    Examples

    Parsing

    Code

    String str =
    "BEGIN:VCARD\r\n" +
    "VERSION:2.1\r\n" +
    "FN:John Doe\r\n" +
    "NOTE;QUOTED-PRINTABLE;CHARSET=UTF-8:=C2=A1Hola, mundo!\r\n" +
    "END:VCARD\r\n";
    
    Reader reader = new StringReader(str);
    SyntaxRules rules = SyntaxRules.vcard();
    VObjectReader vobjectReader = new VObjectReader(reader, rules);
    vobjectReader.parse(new VObjectDataAdapter() {
    	private boolean inVCard = false;
    
    	public void onComponentBegin(String name, Context context) {
    		if (context.getParentComponents().isEmpty() && "VCARD".equals(name)){
    			inVCard = true;
    		}
    	}
    
    	public void onComponentEnd(String name, Context context) {
    		if (context.getParentComponents().isEmpty()) {
    			//end of vCard, stop parsing
    			context.stop();
    		}
    	}
    
    	public void onProperty(VObjectProperty property, Context context) {
    		if (inVCard) {
    			System.out.println(property.getName() + " = " + property.getValue());
    		}
    	}
    });
    vobjectReader.close();

    Output

    FN = John Doe
    NOTE = ¡Hola, mundo!
    

    Writing

    Code

    Writer writer = new OutputStreamWriter(System.out);
    VObjectWriter vobjectWriter = new VObjectWriter(writer, SyntaxStyle.OLD);
    
    vobjectWriter.writeBeginComponent("VCARD");
    vobjectWriter.writeVersion("2.1");
    vobjectWriter.writeProperty("FN", "John Doe");
    
    VObjectProperty note = new VObjectProperty("NOTE", "¡Hola, mundo!");
    note.getParameters().put(null, "QUOTED-PRINTABLE");
    vobjectWriter.writeProperty(note);
    
    vobjectWriter.writeEndComponent("VCARD");
    vobjectWriter.close();

    Output

    BEGIN:VCARD
    VERSION:2.1
    FN:John Doe
    NOTE;QUOTED-PRINTABLE;CHARSET=UTF-8:=C2=A1Hola, mundo!
    END:VCARD
    

    Features

    • Full ABNF compliance with vCard (versions 2.1, 3.0, and 4.0) and iCalendar (versions 1.0 and 2.0) specifications.
    • Automatic decoding/encoding of quoted-printable data.
    • Streaming API.
    • Extensive unit test coverage.
    • Low Java version requirement (1.5 or above).
    • No dependencies on external libraries.

    Maven/Gradle

    Maven

    <dependency>
       <groupId>com.github.mangstadt</groupId>
       <artifactId>vinnie</artifactId>
       <version>2.0.2</version>
    </dependency>

    Gradle

    compile 'com.github.mangstadt:vinnie:2.0.2'
    

    Build Instructions

    vinnie uses Maven as its build tool, and adheres to its conventions.

    To build the project: mvn compile
    To run the unit tests: mvn test
    To build a JAR: mvn package

    Questions / Feedback

    You have some options:

    Visit original content creator repository https://github.com/mangstadt/vinnie
  • crazy-sonos

    Crazy Sonos

    Want to make someone go crazy with their Sonos player? This repo will help you to make it look possessed!
    A project that started when I was testing the SoCo python library.

    Things you can do

    set_random_volume_for_random_time()

    Set the volume of the Sonos speaker to a random value for a random amount of time

    set_BOOM_volume_for_random_time()

    Set the volume of the Sonos speaker to the max volume you choose for a shorter random amount of time

    There are also check_playing_status that checks if the speaker is reproducing something (if not it restarts the reproduction), check_time_to_run that allows you to set the maximum script execution time, check_initial_status that checks if there is reproducing something as soon as the code is run (if not it puts a radio on), and take_snapshot that is useful to restore a previous backup reproducing session (if someone stops the reproduction while the script is running, see check_playing_status that uses this).

    To run

    1. Clone this repository
    2. Install the requirements: pip3 install -r requirements.txt
    3. Modify settings.py file adding the sonos_ip_address (optionally you can configure the other parameters)
    4. Run script.py: python3 crazy_sonos.py. Right now the script is set to sleep first for 5 minutes then it will start to put a radio if something is not playing and then change the sonos speaker volume randomly according to the settings.
    5. ???
    6. Profit!

    Visit original content creator repository
    https://github.com/nchiarappa/crazy-sonos

  • asyncmongo

    ASYNCMONGO

    Asynchronous MongoDB Made Easy

    license last-commit repo-top-language repo-language-count

    Overview

    asyncmongo is a Python library for working with MongoDB asynchronously. I’m building this project to learn more about how database drivers work and to explore what goes into creating one. It’s a mix of learning and coding, so things might evolve as I figure things out!


    Getting Started

    Documentation

    For detailed documentation, visit the asyncmongo documentation.

    Prerequisites

    Before getting started with asyncmongo, ensure your runtime environment meets the following requirements:

    • Programming Language: Python
    • Package Manager: Poetry

    Installation

    Install asyncmongo using one of the following methods:

    Build from source:

    1. Clone the asyncmongo repository:
    git clone https://github.com/Roshan-R/asyncmongo
    1. Navigate to the project directory:
    cd asyncmongo
    1. Install the project dependencies:

    Using poetry  

    poetry install

    Testing

    Run the test suite using the following command: Using poetry  

    poetry run pytest

    Project Roadmap

    Currently Supported Operations

    • find

    • find_one

    • insert_one

    • Basic Connection: Set up a basic connection to a MongoDB instance.

    • Authentication:

      • Added support for SCRAM-SHA-256 authentication scheme.
      • Add support for additional authentication mechanisms (e.g LDAP).
    • Connection Pooling: Develop connection pooling for better performance and scalability.

    • Testing and Benchmarks: Write unit tests and benchmarks.

      • Write unit tests for connection handling and CRUD operations.
      • Create benchmarks to measure and optimize performance.
    • Cython: Rewrite core components in Cython to improve performance, inspired by asyncpg’s implementation.


    Visit original content creator repository https://github.com/Roshan-R/asyncmongo
  • anilistgo

    anilistgo wrapper

    Go Reference Go Report Card

    Most of the functionality is good to go for querying media from Anilist and Mutation such as adding media to the list or removing it. However there are still some left such as Threads, Reviews.

    Anilist is an online manga/anime database and social networking service More information on Anilist can be found here : anilist

    INSTALLATION

    go get github.com/kaiserbh/anilistgo

    Examples

    Query

    Character Query

    import "github.com/kaiserbh/anilistgo"
    c := anilistgo.NewCharacterQuery()
    
    ok, err := c.FilterCharacterByName("Nezuko")
    if err != nil{
    	panic(err)
    }
    
    // ok is optional basically a boolean for further use cases.
    if ok{ 
    	fmt.Printf("%+v\n", c)
    }
    	
    // can do this as well without ok variable.
    import "github.com/kaiserbh/anilistgo"
    c := anilistgo.NewCharacterQuery()
    
    _, err := c.FilterCharacterByName("Nezuko-channnnnn")
    if err != nil{
    	panic(err)
    }
    
    fmt.Printf("%+v\n", c)

    User Query

    import "github.com/kaiserbh/anilistgo"
    u := anilistgo.NewUserQuery()
    
    ok, err : = u.FilterUserByID(197690)
    if err != nil{
    	panic(err)
    }
    
    // ok is optional basically a boolean for further use cases.
    if ok{
    fmt.Printf("%+v\n", u)
    }
    
    // can do this as well without ok variable.
    import "github.com/kaiserbh/anilistgo"
    u := NewUserQuery
    
    _, err : = u.FilterUserByID(197690)
    if err != nil{
    	panic(err)
    }
    
    fmt.Printf("%+v\n", u)

    Media Query

    import "github.com/kaiserbh/anilistgo"
    m := NewMediaQuery()
    
    ok, err := m.FilterByID(1)
    if err != nil{
    	panic(err)
    }
    
    // ok is optional basically a boolean for further use cases.
    if ok{
    fmt.Printf("%+v\n", m)
    }
    
    // can do this as well without ok variable.
    import "github.com/kaiserbh/anilistgo"
    m := NewMediaQuery()
    
    _, err := m.FilterByID(1)
    if err != nil{
    	panic(err)
    }
    
    fmt.Printf("%+v\n", u)
      

    Page Query

    import "github.com/kaiserbh/anilistgo"
    p := NewPageQuery()
    
    ok, err := p.PaginationByTitle("Attack on Titan", 1, 10) // takes title, page number, and per page amount
    if err != nil{
    	panic(err)
    }
    
    // ok is optional basically a boolean for further use cases.
    if ok{
    fmt.Printf("%+v\n", p)
    }

    Mediatrend

    import "github.com/kaiserbh/anilistgo"
    mt := NewMediaTrendQuery()
    ok,err := mt.SearchByMediaID(1)
    if err != nil{
    	panic(err)
    }
    if ok{
        fmt.Printf("%+v\n", mt)
    }
      

    Staff query

    import "github.com/kaiserbh/anilistgo"
    s := NewStaffQuery()
    
    ok, err := s.FilterStaffByName("Hideaki Sorachi")
    if err  != nil {
    	panic(err)
    }
    
    if ok{
    	fmt.Printf("%+v\n", s)
    }

    Mutation

    UserMediaList requires Auth/Token

    import  "github.com/kaiserbh/anilistgo"
    authKey := "long ass string"
    ok, err := anilistgo.SaveMediaListEntry(1, "CURRENT", 0, authKey)
    if err != nil{
    	panic(err)
    }
    if ok{
    	log.Info("succesfully updated uwu")
    }

    updateUser requires Auth/Token

    import "github.com/kaiserbh/anilistgo"
    authKey := "long ass string"
    
    ok, err := anilist.UpdateUserAbout("uwu I love anime", authKey)
    if err != nil{
        panic(err)
    }
    if ok{
        log.Info("succesfully updated uwu")
    }

    Notes

    You will need auth token for some of the methods to work to get your own token feel free to use https://anilist.co/api/v2/oauth/authorize?client_id=4684&response_type=token

    Docs

    Documentation

    Visit original content creator repository https://github.com/kaiserbh/anilistgo
  • piojo

    Build Status Coverage Status

        Piojo is a small C (C99) library of common containers and other useful
        structures.
    
        Documentation: http://eliangidoni.github.io/piojo
    
    
                                      Dependencies
    
    1) CMake 2.6 (or any later version).
    2) (optional) Doxygen for docs generation.
    3) (optional) gcov/lcov for code coverage.
    
    
                                         Build
    
    $ cd build
    $ cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr/local -DCMAKE_BUILD_TYPE=Release ..
    $ make
    
    To generate docs:
    $ make doc
    
    
                                         Usage
    
    See directory doc/ or test/ for code samples.
    
    
                                      Development
    
    1) Debug
    
    $ cd build
    $ cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr/local -DCMAKE_BUILD_TYPE=Debug ..
    $ make
    
    2) Testing (outputs Coverage)
    
    $ cd build
    $ cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr/local -DCMAKE_BUILD_TYPE=Testing ..
    $ cmake --build .
    $ ctest --output-on-failure
    
    Run valgrind image:
    
    $ docker buildx build -t valgrind .
    $ docker run -it -v $PWD:/user -w /user valgrind
    $ mkdir -p build && cd build
    $ cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr/local -DCMAKE_BUILD_TYPE=Release ..
    $ make clean && make
    $ valgrind --leak-check=full ./test/piojo_array_test
    
    3) Code Style
    
    - Avoid lines with more than 80 characters.
    - Avoid more than 3 levels of indentation.
    - Avoid functions longer than 50 lines.
    - Avoid functions with more than 5 arguments.
    - Predicate (boolean) functions end with '_p'.
    - Interface type names end with '_if'.
    - Function/Callback type names end with '_cb'.
    - Any other type names end with '_t'.
    - Don't use typedef to hide pointer types. (exception: functions/callbacks)
    
    
    Visit original content creator repository https://github.com/eliangidoni/piojo
  • CRAFT

    Requirements

    conda install pytorch==1.9.1 torchvision==0.10.1 torchaudio==0.9.1 cudatoolkit=11.3 -c pytorch -c conda-forge
    pip install wandb==0.12.9
    pip install Shapely==1.8.0

    train.sh

    CUDA_VISIBLE_DEVICES=$CUDA python train.py --yaml=main

    test.sh

    read -p "Exp: " dir
    rm -rf ./exp/$dir
    cd utils/cpp_bindings
    sh compile.sh
    cd ../..
    
    CUDA_VISIBLE_DEVICES=$CUDA python test.py --yaml=org --dir=$dir
    cp ./config/main.yaml ./exp/$dir/

    Referecne: gmuffiness/CRAFT-train

    Read more

    CRAFT-train

    On the official CRAFT github, there are many people who want to train CRAFT models.

    However, the training code is not published in the official CRAFT repository.

    There are other reproduced codes, but there is a gap between their performance and performance reported in the original paper. (https://arxiv.org/pdf/1904.01941.pdf)

    The trained model with this code recorded a level of performance similar to that of the original paper.

    ├── config
    │   ├── syn_train.yaml
    │   ├── ic15_train.yaml
    ├── data
    │   ├── pseudo_label
    │   │   ├── make_charbox.py
    │   │   └── watershed.py
    │   ├── boxEnlarge.py
    │   ├── dataset.py
    │   ├── gaussian.py
    │   ├── imgaug.py
    │   ├── imgproc.py
    ├── loss
    │   └── mseloss.py
    ├── metrics
    │   └── eval_det_iou.py
    ├── model
    │   ├── craft.py
    │   └── vgg16_bn.py
    ├── utils
    │   ├── craft_utils.py
    │   ├── inference_boxes.py
    │   └── utils.py
    ├── trainSynth.py
    ├── trainIC15.py
    └── eval.py

    Training

    1. Write configuration in yaml format
    2. Put the yaml file in the config folder
    3. Run train code (trainSynth.py or trainIC15.py)
    4. Then, experiment results will be saved to ./exp/[yaml] by default.

    CUDA_VISIBLE_DEVICES=0,1 python3 trainSynth.py --yaml=syn_train   # run supervision code
    CUDA_VISIBLE_DEVICES=0,1 python3 trainIC15.py --yaml=ic15_train   # run weak-supervision code
    

    Arguments

    • --yaml : configuration file name

    Evaluation

    • In the official repository issues, the author mentioned that the first row setting F1-score is around 0.75.
    • In the official paper, it is stated that the result F1-score of the second row setting is 0.87.
      • If you adjust post-process parameter ‘text_threshold’ from 0.85 to 0.75, then F1-score reaches to 0.856.

    Training Dataset Evaluation Dataset Precision Recall F1-score pretrained model
    SynthText ICDAR2013 0.801 0.748 0.773 download link
    SynthText + ICDAR2015 ICDAR2015 0.909 0.794 0.848 download link

    Visit original content creator repository
    https://github.com/Zerohertz/CRAFT

  • productsapp

    Build Status License: MIT

    ProductsApp

    Screenshot from running application

    About

    This demo project was bootstrapped with create-react-app, spring-boot-v2 and also jhipster.

    Try deployed instance with Heroku productsapp

    Goals

    The main goal is to integrate various technologies and principles in a single full-stack application.

    Dependencies

    Backend

    Frontend

    Overview

    Clone project with

        git clone github.com/gzheyts/productsapp <project_root>
    

    Running application

    mvn -f <project_root>/pom.xml spring-boot:run 

    Then navigate to localhost:8080

    Running API

    mvn -f <project_root>/pom.xml spring-boot:run -Dskip.yarn

    This will run api on localhost:8080/api

    Running Frontend dev server

    cd <project_root>/src/main/webapp
    yarn start

    Will run frontend dev server at localhost:3000

    Running server-side tests

    To launch application’s tests, run:

    mvn -f <project_root>/pom.xml test -Dskip.yarn
    

    API usage examples httpie

    Register user request

    http POST :8080/users/register username="user" password="password"

    response

    HTTP/1.1 200 
    Cache-Control: no-cache, no-store, max-age=0, must-revalidate
    Content-Length: 0
    Expires: 0
    Pragma: no-cache
    X-Content-Type-Options: nosniff
    X-Frame-Options: SAMEORIGIN
    X-XSS-Protection: 1; mode=block
    

    Obtain JWT auth token for registered user

    http POST :8080/login username="user" password="password"

    response

    HTTP/1.1 200 
    Authorization: Bearer eyJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1MzMxOTgxNTYsInN1YiI6InVzZXIifQ.zvw99k1_Nh1UTNI6ZCBHL3v6-boXvuiyBNEcFM2LVhW0Rc6pAN7lEEJpXcSsOrJy0_9ifzgcJvCJTE9C1hW-ig
    Cache-Control: no-cache, no-store, max-age=0, must-revalidate
    Content-Length: 0
    Expires: 0
    Pragma: no-cache
    X-Content-Type-Options: nosniff
    X-Frame-Options: SAMEORIGIN
    X-XSS-Protection: 1; mode=block
    

    Access protected resources

    http :8080/api/categories Authorization:"Bearer eyJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1MzMxOTgxNTYsInN1YiI6InVzZXIifQ.zvw99k1_Nh1UTNI6ZCBHL3v6-boXvuiyBNEcFM2LVhW0Rc6pAN7lEEJpXcSsOrJy0_9ifzgcJvCJTE9C1hW-ig"

    response

    
    HTTP/1.1 200 
    Cache-Control: no-cache, no-store, max-age=0, must-revalidate
    Content-Type: application/json;charset=UTF-8
    Expires: 0
    Pragma: no-cache
    Transfer-Encoding: chunked
    X-Content-Type-Options: nosniff
    X-Frame-Options: SAMEORIGIN
    X-XSS-Protection: 1; mode=block
    
    {
        "content": [... ],
        "page": 0,
        "pageSize": 20,
        "total": 5
    }
    

    Logout

    http :8080/logout Authorization:"Bearer eyJhbGciOiJIUzUxMiJ9.eyJpYXQiOjE1MzMxOTgxNTYsInN1YiI6InVzZXIifQ.zvw99k1_Nh1UTNI6ZCBHL3v6-boXvuiyBNEcFM2LVhW0Rc6pAN7lEEJpXcSsOrJy0_9ifzgcJvCJTE9C1hW-ig"
    Visit original content creator repository https://github.com/gzheyts/productsapp
  • active-query-builder-3-asp-net-samples-csharp

    ASP.NET C# Demo Projects for Active Query Builder ASP.NET Edition

    Also, check the VB.NET Demo projects repository for the same.

    Demo projects for ASP.NET Core reside in a separate repository: ASP.NET Core Demo projects repository.

    What is Active Query Builder?

    Active Query Builder is a Visual SQL Query Builder and SQL parser component suite for ASP.NET (WebForms, MVC and Core 2.0).

    Details:

    How do I get Active Query Builder?

    What’s in this repository?

    The demo projects in this repository illustrate various aspects of the component’s functionality from basic usage scenarios to advanced features. They are also included the trial and full versions of Active Query Builder.
    A brief description of each project can be found below.

    Prerequisites:

    • Visual Studio 2012 or higher,
    • .NET Framework 4.0 or higher for WebForms,
    • .NET Framework 4.6.2 or higher for MVC.
    Dependencies:

    How to get these demo projects up and running?

    1. Clone this repository to your PC.
    2. Open the “Samples.sln” solution to review the WebForms and MVC demo projects
    3. Run the project.

    The necessary packages will be installed automatically. In case of any problems with the packages, open the “Tools” – “NuGet Package Manager” – “Package Manager Console” menu item and install them by running the following command:
    Install-Package ActiveQueryBuilder.Web.MVC
    or
    Install-Package ActiveQueryBuilder.Web.WebForms

    Have a question or want to leave feedback?

    Welcome to the Active Query Builder Help Center!
    There you will find:

    • End-user’s Guide,
    • Getting Started guides,
    • Knowledge Base,
    • Community Forum.

    Contents

    All samples are arranged by several demo projects according to the development environment:

    • WebForms demo project
    • MVC demo project
    • Client-side JavaScript rendering project
    • Custom server-side objects storage demo project

    The Client-side JavaScript rendering project additionally includes the React, Webpack and Electron demo projects. Their Readme files can be found in appropriate subfolders inside the “JavaScript/Sctipts” folder.

    Projects which require a database connection must be properly configured according to the database server being used.

    • Specify the right connection string according to used DBConnection object.
    • Choose the syntax and metadata providers which suit your database server and connection method. Read details in this article: What are the Syntax and Metadata Providers for?.

    Getting Started projects

    There are some typical basic demos for each of the environments:

    • The Offline project which doesn’t establish a connection to the database, but reads metadata from the pre-generated XML file (usually from the Northwind database).
      It is ideal for quick acquaintance with the component.
    • The OLE DB project which must be configured to connect to a database.
      It lets quickly test the component with your database.
    • The Query Results project gives an idea how Active Query Builder can be integrated into the data browsing facility. It also illustrates the usage of the CriteriaBuilder control along with a result data grid.
    • The Edit Sub-Query Text project explains how to Edit the Sub-query text and preview sub-query results as if it was a standalone query.

    Designing a user-friendly query building environment

    Defining friendly names for database objects and fields, adding meaningful objects, customizing database schema tree.

    Alternate Names

    Active Query Builder lets substitute unreadable names for user-friendly aliases.
    The Alternate Names feature allows for substitution of unintelligible names of database objects and fields for friendly aliases. End-users see the friendly names in the visual query building interface as well as in the query text when editing it manually. The component gets the query with real names back only when you need to execute the query against a database server.
    Read more about this feature in the Knowledge Base: Defining friendly names for database objects and fields.

    Virtual Objects And Fields

    Add objects which act like views and calculated or lookup fields to your database schema.
    This demo illustrates the ability to add queries as new objects to the Database Schema Tree that act like ordinary database views. Users see virtual objects as ordinary database objects and can use them in their queries without the need to understand their complexity. The same is true for virtual fields: you can add new fields and put complex SQL expressions or correlated sub-queries as their expressions. The users will see them as ordinary fields even in the SQL query text. They will be expanded to corresponding SQL expressions only when you need to execute the query against a database server.
    Read more about this feature in the Knowledge Base: Adding virtual objects and calculated fields to the database schema.

    Custom Metadata Structure

    Customize your Database Schema View the way you like: group objects by subject area, define folders with favourite objects, etc.
    This demo gives an idea how to build a custom structure of nodes in the Database Schema Tree: Creation of folders for particular objects (Favorites), folders which contain objects according to a mask, etc.
    Read more about this feature: Customizing the Database Schema Tree structure.

    Toggling Usage of Alternate Names

    Users can see and edit SQL text with both alternate and real object names.
    Advanced SQL writers may wish to turn displaying of friendly aliases off to see the real names in the visual query building interface. This demo project gives the sample for this operation.

    User-defined Queries and Fields

    Reusable (User-defined) Queries

    Users can save their queries and use them as data sources in subsequent queries.
    The ability to work save queries to the special repository and then use them in subsequent queries the same way as ordinary views is provided by default. The programmer just has to take care of saving and restoring them between work sessions.

    User-defined Fields

    Let advanced users create own calculated fields.
    This demo introduces the possibility to define calculated fields by end-users.

    User Interface Customizations

    Custom Expression Editor

    Define own editor to deal with complex SQL expressions.
    This demo adds a button to the in-place editor of Expression and Criteria cells of the Query Columns List and gives the sample of creating a custom editor to edit the cell content in a popup window.

    SQL Syntax Highlighting

    Highlight SQL syntax using a third-party SQL text editor.
    This demo provides the sample of integration of a third-party SQL text editor to enable SQL syntax highlighting.

    jQueryUI Theming

    Apply any jQueryUI skin to Active Query Builder UI.
    This demo illustrates run-time switching and appliance of jQueryUI themes.

    Work without the Design Pane

    Build queries without the design pane by dragging fields right to the Query Columns List.
    This demo implements a visual query building interface without the Design Area. Users build queries by dragging fields from the Database Schema Tree to the Query Columns List and define query column properties, such as grouping, ordering, etc. The appropriate database objects are automatically added to the query, get linked with each other and removed when they aren’t needed.

    Metadata Loading

    Load Metadata Demo

    Four ways to fill the Metadata Container programmatically.
    This demo illustrates various ways of loading metadata information to Active Query Builder.
    Metadata handling is described here: Metadata handling and filtration.

    Switch Database Connections

    Switch between different database connections at runtime.
    This demo gives an idea how to get connected to different databases and reload the Database Schema Tree on switching between connections.

    SQL Query Analysis and Modification

    Query Analysis

    Explore the internal query object model, get summary information about the query.
    This demo contains the code example of a pass through the entire internal query object model.

    Query Modification

    Modify SQL queries programmatically.
    This demo explains how one can analyze and modify user queries to correct user errors or to limit the data returned by them.

    Query Creation

    Create SQL queries programmatically from scratch.
    This demo provides code samples of the programmatic creation of various SQL queries.

    Advanced Programming Tasks

    Redefining the server-side objects storage

    Get rid of the ASP.NET session storage mechanism to maintain the user work sessions.
    The default behaviour of saving the component state within the ASP.NET session can be changed by redefining the storage provider with a few simple steps. Enables the component usage in web farms.
    Read more about this feature in the Knowledge Base: Configuring session state server to use Active Query Builder in a web farm.

    Handle Query Building Events

    Performing specific actions in the process of building a SQL query.
    This demo gives an idea how to perform custom actions in response to some user actions. The full list of available JavaScript events can be found in this article: Active Query Builder JavaScript API.

    Handle The Reusable Queries Events

    Performing specific actions in the process of working with Reusable (user-defined) Queries.
    This demo illustrates how to handle addition, renaming and deletion of Reusable Queries, deny or correct user actions.

    License

    The source code of the demo projects in this repository is covered by the MIT license.

    Visit original content creator repository
    https://github.com/ActiveDbSoft/active-query-builder-3-asp-net-samples-csharp

  • UTMStackAgent

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    to receive a copy likewise does not require acceptance.  However,
    nothing other than this License grants you permission to propagate or
    modify any covered work.  These actions infringe copyright if you do
    not accept this License.  Therefore, by modifying or propagating a
    covered work, you indicate your acceptance of this License to do so.
    
      10. Automatic Licensing of Downstream Recipients.
    
      Each time you convey a covered work, the recipient automatically
    receives a license from the original licensors, to run, modify and
    propagate that work, subject to this License.  You are not responsible
    for enforcing compliance by third parties with this License.
    
      An "entity transaction" is a transaction transferring control of an
    organization, or substantially all assets of one, or subdividing an
    organization, or merging organizations.  If propagation of a covered
    work results from an entity transaction, each party to that
    transaction who receives a copy of the work also receives whatever
    licenses to the work the party's predecessor in interest had or could
    give under the previous paragraph, plus a right to possession of the
    Corresponding Source of the work from the predecessor in interest, if
    the predecessor has it or can get it with reasonable efforts.
    
      You may not impose any further restrictions on the exercise of the
    rights granted or affirmed under this License.  For example, you may
    not impose a license fee, royalty, or other charge for exercise of
    rights granted under this License, and you may not initiate litigation
    (including a cross-claim or counterclaim in a lawsuit) alleging that
    any patent claim is infringed by making, using, selling, offering for
    sale, or importing the Program or any portion of it.
    
      11. Patents.
    
      A "contributor" is a copyright holder who authorizes use under this
    License of the Program or a work on which the Program is based.  The
    work thus licensed is called the contributor's "contributor version".
    
      A contributor's "essential patent claims" are all patent claims
    owned or controlled by the contributor, whether already acquired or
    hereafter acquired, that would be infringed by some manner, permitted
    by this License, of making, using, or selling its contributor version,
    but do not include claims that would be infringed only as a
    consequence of further modification of the contributor version.  For
    purposes of this definition, "control" includes the right to grant
    patent sublicenses in a manner consistent with the requirements of
    this License.
    
      Each contributor grants you a non-exclusive, worldwide, royalty-free
    patent license under the contributor's essential patent claims, to
    make, use, sell, offer for sale, import and otherwise run, modify and
    propagate the contents of its contributor version.
    
      In the following three paragraphs, a "patent license" is any express
    agreement or commitment, however denominated, not to enforce a patent
    (such as an express permission to practice a patent or covenant not to
    sue for patent infringement).  To "grant" such a patent license to a
    party means to make such an agreement or commitment not to enforce a
    patent against the party.
    
      If you convey a covered work, knowingly relying on a patent license,
    and the Corresponding Source of the work is not available for anyone
    to copy, free of charge and under the terms of this License, through a
    publicly available network server or other readily accessible means,
    then you must either (1) cause the Corresponding Source to be so
    available, or (2) arrange to deprive yourself of the benefit of the
    patent license for this particular work, or (3) arrange, in a manner
    consistent with the requirements of this License, to extend the patent
    license to downstream recipients.  "Knowingly relying" means you have
    actual knowledge that, but for the patent license, your conveying the
    covered work in a country, or your recipient's use of the covered work
    in a country, would infringe one or more identifiable patents in that
    country that you have reason to believe are valid.
    
      If, pursuant to or in connection with a single transaction or
    arrangement, you convey, or propagate by procuring conveyance of, a
    covered work, and grant a patent license to some of the parties
    receiving the covered work authorizing them to use, propagate, modify
    or convey a specific copy of the covered work, then the patent license
    you grant is automatically extended to all recipients of the covered
    work and works based on it.
    
      A patent license is "discriminatory" if it does not include within
    the scope of its coverage, prohibits the exercise of, or is
    conditioned on the non-exercise of one or more of the rights that are
    specifically granted under this License.  You may not convey a covered
    work if you are a party to an arrangement with a third party that is
    in the business of distributing software, under which you make payment
    to the third party based on the extent of your activity of conveying
    the work, and under which the third party grants, to any of the
    parties who would receive the covered work from you, a discriminatory
    patent license (a) in connection with copies of the covered work
    conveyed by you (or copies made from those copies), or (b) primarily
    for and in connection with specific products or compilations that
    contain the covered work, unless you entered into that arrangement,
    or that patent license was granted, prior to 28 March 2007.
    
      Nothing in this License shall be construed as excluding or limiting
    any implied license or other defenses to infringement that may
    otherwise be available to you under applicable patent law.
    
      12. No Surrender of Others' Freedom.
    
      If conditions are imposed on you (whether by court order, agreement or
    otherwise) that contradict the conditions of this License, they do not
    excuse you from the conditions of this License.  If you cannot convey a
    covered work so as to satisfy simultaneously your obligations under this
    License and any other pertinent obligations, then as a consequence you may
    not convey it at all.  For example, if you agree to terms that obligate you
    to collect a royalty for further conveying from those to whom you convey
    the Program, the only way you could satisfy both those terms and this
    License would be to refrain entirely from conveying the Program.
    
      13. Remote Network Interaction; Use with the GNU General Public License.
    
      Notwithstanding any other provision of this License, if you modify the
    Program, your modified version must prominently offer all users
    interacting with it remotely through a computer network (if your version
    supports such interaction) an opportunity to receive the Corresponding
    Source of your version by providing access to the Corresponding Source
    from a network server at no charge, through some standard or customary
    means of facilitating copying of software.  This Corresponding Source
    shall include the Corresponding Source for any work covered by version 3
    of the GNU General Public License that is incorporated pursuant to the
    following paragraph.
    
      Notwithstanding any other provision of this License, you have
    permission to link or combine any covered work with a work licensed
    under version 3 of the GNU General Public License into a single
    combined work, and to convey the resulting work.  The terms of this
    License will continue to apply to the part which is the covered work,
    but the work with which it is combined will remain governed by version
    3 of the GNU General Public License.
    
      14. Revised Versions of this License.
    
      The Free Software Foundation may publish revised and/or new versions of
    the GNU Affero General Public License from time to time.  Such new versions
    will be similar in spirit to the present version, but may differ in detail to
    address new problems or concerns.
    
      Each version is given a distinguishing version number.  If the
    Program specifies that a certain numbered version of the GNU Affero General
    Public License "or any later version" applies to it, you have the
    option of following the terms and conditions either of that numbered
    version or of any later version published by the Free Software
    Foundation.  If the Program does not specify a version number of the
    GNU Affero General Public License, you may choose any version ever published
    by the Free Software Foundation.
    
      If the Program specifies that a proxy can decide which future
    versions of the GNU Affero General Public License can be used, that proxy's
    public statement of acceptance of a version permanently authorizes you
    to choose that version for the Program.
    
      Later license versions may give you additional or different
    permissions.  However, no additional obligations are imposed on any
    author or copyright holder as a result of your choosing to follow a
    later version.
    
      15. Disclaimer of Warranty.
    
      THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
    APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
    HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
    OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
    THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
    IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
    ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
    
      16. Limitation of Liability.
    
      IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
    WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
    THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
    GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
    USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
    DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
    PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
    EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
    SUCH DAMAGES.
    
      17. Interpretation of Sections 15 and 16.
    
      If the disclaimer of warranty and limitation of liability provided
    above cannot be given local legal effect according to their terms,
    reviewing courts shall apply local law that most closely approximates
    an absolute waiver of all civil liability in connection with the
    Program, unless a warranty or assumption of liability accompanies a
    copy of the Program in return for a fee.
    
                         END OF TERMS AND CONDITIONS
    
                How to Apply These Terms to Your New Programs
    
      If you develop a new program, and you want it to be of the greatest
    possible use to the public, the best way to achieve this is to make it
    free software which everyone can redistribute and change under these terms.
    
      To do so, attach the following notices to the program.  It is safest
    to attach them to the start of each source file to most effectively
    state the exclusion of warranty; and each file should have at least
    the "copyright" line and a pointer to where the full notice is found.
    
        <one line to give the program's name and a brief idea of what it does.>
        Copyright (C) <year>  <name of author>
    
        This program is free software: you can redistribute it and/or modify
        it under the terms of the GNU Affero General Public License as published
        by the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        This program is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU Affero General Public License for more details.
    
        You should have received a copy of the GNU Affero General Public License
        along with this program.  If not, see <https://www.gnu.org/licenses/>.
    
    Also add information on how to contact you by electronic and paper mail.
    
      If your software can interact with users remotely through a computer
    network, you should also make sure that it provides a way for users to
    get its source.  For example, if your program is a web application, its
    interface could display a "Source" link that leads users to an archive
    of the code.  There are many ways you could offer source, and different
    solutions will be better for different programs; see section 13 for the
    specific requirements.
    
      You should also get your employer (if you work as a programmer) or school,
    if any, to sign a "copyright disclaimer" for the program, if necessary.
    For more information on this, and how to apply and follow the GNU AGPL, see
    <https://www.gnu.org/licenses/>.
    

    Visit original content creator repository
    https://github.com/AtlasInsideCorp/UTMStackAgent